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PlayMancer (A European Serious Gaming 3D Environment) is a Collaborative Project, started on 1st of November 2007 and running for 36 months in total. 8 partners from 6 countries participate in the project. The potential of games for entertainment and learning has been demonstrated thoroughly from research and clearly in the market place. Unfortunately, the investments committed to entertainment dwarfs that which is committed for more serious purposes. Furthermore, game development has become more complex, expensive, and burdened with a long development cycle. This creates barriers to independent game developers, and inhibits the introduction of innovative games, or new game genres, i.e. serious games, or games accessible to communities with special needs. Playmancer is investigating the potential of games in the Health Care sector. The objectives of the project are : - Playmancer aims at integrating a development platform, based on an existing games engine, with tools and mechanisms that will allow for interoperable binding, inclusion and access of existing, emerging and new multi-modal I/O devices.
- Playmancer evaluation objectives include recording of interaction data aiming at making them available on a readable and standardized manner, thus allowing therapists to evaluate and better understand the status and evolution of the patients.
- The Playmancer evaluation system platform will be tailored for realizing serious games scenarios for health and consequently it will be tested and validated in the domain of two applications (on pain rehabilitation and mental health) involving the integration of innovative I/O devices.
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Representatives from PlayMancer and Callas IP met today |
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Written by Nikolas Markantonis
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Tuesday, 03 November 2009 15:41 |
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Representatives from PlayMancer and Callas IP met today (03/11/2009) and discussed about possible co-operation. The two projects share common interest in developing innovative affective multimodal interfaces in the area of new Media. Systema (Playmancer coordinator) and NTUA (Callas participant) also discussed about common dissemination activities. |
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Last Updated ( Friday, 06 November 2009 19:26 )
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New Game Prototype Video! |
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Written by Nikolas Markantonis
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Tuesday, 03 November 2009 08:57 |
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A new PlayMancer game prototype video has just been out! It shows work in progress that has been demonstrated during NEM 2009 event in St. Malo, France (28-30 of September) Please stay tuned for more updates! |
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Last Updated ( Tuesday, 03 November 2009 09:10 )
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Low-cost Motion Capture technology built for PlayMancer |
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Written by Nikolas Markantonis
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Tuesday, 03 November 2009 09:14 |
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PlayMancer introduces an innovative low-cost motion capture technology for game-playing! Developed by project partner Technical University of Vienna (TUW), this feature will enable near real-time body motion control of the player character, an especially useful feature for the chronic pain rehabilitation domain of PlayMancer. |
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Last Updated ( Tuesday, 03 November 2009 09:22 )
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PlayMancer attended GDC Europe 2009 |
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Written by Nikolas Markantonis
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Tuesday, 03 November 2009 09:23 |
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3 PlayMancer project members attended the first European organization of Games Developers Conference (GDC Europe) at Cologne, Germany. The event was very successful, with over 500 attendants. We hope that we will be next year as well, this time with a game prototype in our bags! |
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