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PlayMancer (A European Serious Gaming 3D Environment) is a Collaborative Project, started on 1st of November 2007 and running for 36 months in total. 7 partners from 5 countries participate in the project. The potential of games for entertainment and learning has been demonstrated thoroughly from research and clearly in the market place. Unfortunately, the investments committed to entertainment dwarfs that which is committed for more serious purposes. Furthermore, game development has become more complex, expensive, and burdened with a long development cycle. This creates barriers to independent game developers, and inhibits the introduction of innovative games, or new game genres, i.e. serious games, or games accessible to communities with special needs. PlayMancer targets at integrating a development platform (based on existing game engines, OS etc.) with tools and mechanisms that will allow binding, integration and access of existing, new and future multimodal I/O devices, recording all interaction data and making them available on a readable way for the creation of Serious Games for Health. This platform will be tested and validated in the domain of two applications (physical rehabilitation and behavioral and addictive disorders) with the inclusion of innovative multimodal I/O devices. An innovative characteristic of the PlayMancer platform and games is the provision of ICT support (through interfaces and tools for on line monitoring and off-line processing) of the therapists, the medical game supervisors. The objectives of the project are : - to construct a next generation gaming environment, mainly augmenting the gaming experience with innovative ICT modes of interaction between the player and the game world;
- to apply the principles of Universally Accessible Games into 3D-based games through the specification of I/O configuration, following a design for all philosophy;
- to evaluate the proposed framework and gaming infrastructure by developing and testing a series of serious games modules as applied to two application domains: physical rehabilitation, and therapeutic support and lifestyle management programs for behavioral and addictive disorders;
- to investigate the use of techniques for procedural content creation based on generative modelling, and thus reduce the cost of offering a full-fledged pre-designed gaming world.
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PlayMancer consortium has formed an agreement with three independent research groups |
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Written by Antonios Alexiou
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Tuesday, 10 March 2009 12:11 |
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PlayMancer consortium has formed an agreement with three (3) independent research groups aiming at strengthening core project activities.
The agreement with Serious Games Interactive (Denmark) is drawn to exploit, integrate and enhance with multimodal technology SGI’s game platform. The enhanced game engine will be used in the context of PlayMancer’s user requirements to support the addressed health care sectors. A second agreement with MIRALab University of Geneva (Switzerland), is drawn to integrate emotion recognition technologies within the multimodal interface to enhance SGI’s platform. The third agreement with Roessingh Research and Development B.V. (Netherlands), is drawn to evaluate thoroughly, using PlayMancer therapeutic scenarios for chronic pain rehabilitation, the enhanced SGI platform. |
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Last Updated ( Thursday, 04 June 2009 14:34 )
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New project presentation at ICT Results |
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Written by Elias Kalapanidas
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Monday, 09 March 2009 14:12 |
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A new coverage of recent project activities and an interview about project goals has just been published on ICT Results, a site devoted to the promotion of results of EC-funded research projects. Read it here! |
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Written by Elias Kalapanidas
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Tuesday, 24 February 2009 18:39 |
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A new project video from the PlayMancer Pong3D prototype in a mass event in Vienna, Austria, is available. Have a look at it here: |
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Last Updated ( Thursday, 05 March 2009 12:06 )
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Just released: SoA on Serious Games, Games for Health and Multimodal game technologies |
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Written by Elias Kalapanidas
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Thursday, 05 March 2009 12:10 |
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Project deliverable document D2.1b "State of the Art on Serious games, Games for Health, and Multimodal Game Technologies". You can find it here! |
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Last Updated ( Thursday, 05 March 2009 12:28 )
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